#include "StdAfx.h"
#include "SgRotate.h"
#include <gl/gl.h>

CSgRotate::~CSgRotate(void)
{
}

void CSgRotate::Render()
{
	if (m_child != NULL)
	{
		glRotated(m_degrees, m_rx, m_ry, m_rz);
		m_child->Render();
	}
}
